Category Archives: Productivity

7 Rules for Maximizing Your Creative Output

  1. Define a clear purpose. To enter the flow state, you need a goal.  Decide what you want to create and why.  Vague intentions don’t trigger the flow state.   2. Identify a compelling motive. In addition to a goal for your creative session, you … Continue reading

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Speed as a Habit

Speed is the ultimate weapon in business. All else being equal, the fastest company in any market will win. Speed is a defining characteristic — if not the defining characteristic — of the leader in virtually every industry you look … Continue reading

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Twenty Minute Rule

Whenever you come home from a long day at work or school,  you were so tired the only things you could find energy to do were mindless life-negating nonsense– television, Netflix, Reddit, Facebook, whatever. Every night you would somehow find hours of … Continue reading

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If you are not Planning , then you are a bad Developer

No matter how many years you have, if you are not planning (white board/paper) your work and just jump and code, then you are a bad developer. Developers face coding decisions, many of which are complex, the best developers will … Continue reading

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Programming Every Day

Why you should program daily (work or side projects) ? 1- Break-through solutions: Subconscious will work while you are eating, driving, sleeping, … etc. 2- Productivity: Everyday a little step towards your goal. 3- Satisfaction: Feeling progress is important as … Continue reading

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What Is a Customer Need?

Much of the confusion concerning the proper role of customer needs in the innovation process stems from an unclear understanding of what a customer need is. Solutions, features and product requirements are not customer needs, and yet they have all … Continue reading

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5 Myths of Customer Needs

Customer needs can and should guide innovation. So where does the problem lie? The answer is both simple and profound: It is the failure to understand exactly what a customer need is. Five myths that have a particularly pernicious effect. … Continue reading

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Jobs-To-Be-Done Theory

All you should find out is what the customers’ ultimate output goal is: WHAT they want the product or service to do for them (Needs), not HOW it should do it (Solution). People do not want a software, they want … Continue reading

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Safety Development Environment

Learning is the biggest single base part of software development, whether we’re using Agile or Waterfall or anything else, we learn and the faster we learn the faster we produce software. Agile, when it works really well, those teams that … Continue reading

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The Death of Knowledge Worker and the Rise of the Knowledge Networker

Why Knowledge workers era of supremacy is over ? 1- Speed of change today: An individual or self-contained group of individuals may know all the vital facts of their field in this very instant, but the speed of change can … Continue reading

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